To become a good poker player is necessary not only know all the rules, but also meet a number of other non-technical conditions, but which contribute to form an assembly that can be called “character of the perfect player.”
While it is true that to become a perfect player at all levels, it is difficult thing is also true that those who practice a game-and in this case the poquer- will have to do their part every effort to acquire refinement This can result in personal gain or profit, it is the same.
The good player must be possessed of various orders of knowledge, such as knowledge of the official rules of the game; absolute attention to the order of the plays; the necessary technical knowledge for every moment in development; discreet but attentive observation of the modalities of the adversaries; serenity for the most severe cases of the plays; cold blood in adversity; opportunity to make a “bluff”, consideration-not ofenda- with this in bad; patience to wait for the good run; respect for general opinion or better in cases of discussion; always maintain high morale even at the cost of material losses.
Mastery of the rules of the game.
A necessary condition to switch at any table game with the biggest advantages. Which dominates is not always the target of criticism expressed reserved and sometimes not, but they show, in general, an atmosphere of nervousness and annoyance that can not go unnoticed who possess skills of observation.
Attention to the plays.
Who does not pay due attention to the order, and to open, view or send causes, intentionally or not, shocks that hurt others and himself because he can be subject to fines.
Skill in the art.
For every moment in the development of the game will be necessary to apply a particular procedure. These procedures relate to how to open when you have a strong combination or stop when it is weak. In the first case it agrees to do it in gently to allow the entry of more players in the second so strong to cause the disbanding of the majority. The same procedure will be adopted after discarding, when the time of the final bets.
Observation of opposites.
Although it is not possible nor correct to observe insistently or “semblantear” the opponent when making a bet, it will be very useful to know the reactions experienced by each of them in different situations. This should be done discreetly and better when it is not part of the game, on the occasions when it is out of him for not accepting any bet.
The immutability is great condition. No one can penetrate or discover guess our intentions and our mood. That our movements do not reflect nervousness, joy or displeasure for the quality of our cards it is ideal. Therefore, you must always be on yourself to be controlled constantly and know when nerves need a rest.
Serenity in difficult cases.
What are difficult cases in developing a game? Simply those that must be decided the fate of a large well using, if you will , a fraction of a second to be resolved. Poker is a game of quick determinations, inspired by the knowledge of the adversaries, in the safety of the combination in hand, or the impulse of the heart (the “gut feeling”). The good player must be quick to accept a bet as to make a rebate or a “bluff”, it shall file success. Must be cautious, however, in the final moments of the game, not risking the gains of many hours in a minute, even knowing that the loser adversary force the game in a fit for revenge; in these cases it is preferable not accept large bets even with good cards.
cold blood in adversity.
The player who passes for a moment losing streak will not daunted. It may, in some isolated cases, try one false reaction is discovered, something like a “gesture of propaganda”, with the obvious intention of repeating it again when the cards are good and so ensure the well. Do not repeatedly attempt to “raid” if it has been discovered and is less if opener. The plan will attempt an assault with better odds when opener and is not asking for a letter or two at most.
Opportunities for “bluff”.
Should not be repeated often but after good runs, when the opponent has no doubt and always in the case of not being the starter, not to be forced to “show” in the case of obtaining the withdrawal of the other players. The “bluff” is more feasible when you try it bounces off the first round of the game in order to give the blow in the second, giving the feeling of having very good cards.
Considerations with the loser.
This should be observed especially in family games, and does not apply to heavy tables, where the interest is the primary purpose of the game. In the first circumstance agree not to abuse the rebounds with people who are poor. Although games have strong, it is very correct “see” and nothing else, or if the cards are fairly good couple opt to retire, which is favored to come unless without offending him.
Patience in the downswing.
The slump, if he is wise, will not produce large losses. The slump can be classified into two categories: the first, when no “link” and the player invariably step. The second, when a player is often very good cards but another has them better. In this case the losses are large and agree then be cautious bets, focusing see instead of bouncing.
Respect for the opinion of the majority.
It is, at times, apparent petulance wanting to deprive personal opinion in cases where a play this doubt or when a particular rule should apply. Agree to accept the opinion of the majority or the one that is considered the most complete and impartial players.
If several people sit around a table and this is repeated, naturally frequently, and a bond of friendship and sympathy between them is maintained, should take care morale in the game as the greatest of virtues for the mistake a player can not ever be interpreted as an act of personal achievement. The mistake that should have the integrity to manifest before others realize it, so at the expense of suffering from the sanctions the rules established.